/* Filename : colussus.c * Description : a wandering and talking monster * * written : 01-10-1996 - Gunner * last modified : 01-10-1996 - Gunner * HTML-Version : 28-01-2000 - Ghorwin */ #include <mudlib.h> inherit I_WMONSTER; // inherit "/std/wmonster.c" create() { ::create(); set_name("colussus"); add_id(({"giant man","man"})); set_short("A giant man"); set_long("This is one giant man. His name is Colussus. Wonder why?\n"); set_race("human"); set_level(25); set_hp(500); set_sp(500); set_gender(1); set_al(500); add_exp(500000); /* More experience for the killer... set_wc(30); set_ac(20); load_chat(20,({"*grumble", /* Let's make him talk... "*sigh", "The giant man looks upon you with kindness in his eyes.\n", "The giant man examines you closely.\n"})); load_a_chat(20,({"!scream", "!kick", "The giant man tells you: 'Why are you doing this?'\n", "The giant man tells you: 'Leave me alone!'\n"})); /* Let's give him a "spell" to cast... */ set_spell_mess1("The giant man steps on #N's toes!\n"); set_spell_mess2("The giant man steps on your toes!\n"); set_spell_dam(40+random(30)); set_spell_dam_type("impact"); /* Auch! ;-) set_spell_chance(20+random(20)); set_wandering_chance(80); /* Walk I tell you. Walk! set_wandering_time(10); replace_program(I_WMONSTER); }