/* Filename : cave.c
* Description : a haunted cave (noisy)
*
* written : 01-10-1996 - Gunner
* last modified : 01-10-1996 - Gunner
* HTML-Version : 01-02-2000 - Ghorwin
*/
#include <mudlib.h>
inherit I_ROOM; // inherit "/std/room.c"
create()
{
::create();
set_short("Inside a cave");
set_long("You are standing inside a small cave cut out into the "
"mountain. There's not much here, except for the skeleton "
"laying on the ground right in front of you.\n");
add_item(({"skeleton","bone","bones","heap","heap of bones"}),
"The bones are laying in a heap on the ground. Wonder "
"who they belong to?\n");
add_item(({"mountain","base","mountainbase","base of mountain",
"steep mountain"}),
"You're standing inside the mountain. Go outside if you "
"want to get a better look at the mountain.\n");
add_item(({"peak","peaks","mountainpeak","mountainpeaks"}),
"They're up there somewhere...\n");
add_item(({"sky","cloud","gray cloud","clouds","gray clouds"}),
"They're probably still up there.\n");
add_item("heaven","Is it up there? Or are there just a bunch of "
"UFOs flying around up there?\n");
add_item(({"wall","mountainwall","rough wall","rough mountainwall"}),
"The wall is roughly cut in here. The mountain must be "
"made out of granite.\n");
add_item("granite","Yep. It's probably granite.\n");
add_item(({"ground","hard ground","unforgiving ground"}),
"There are some bones laying on the ground.\n");
add_item("sun","It's not hiding in here, that's for sure.\n");
add_room_modifier("noise",20,({
"You think you hear a distant scream.\n",
"A soft voice whispers to you: 'Avenge me.'\n",
"The cave seems to grow smaller.\n",
"The ground shakes slightly.\n",
"'Avenge me. Avenge me.' someone whispers.\n"}));
add_neg(({"take","get","move"}),({"skeleton","bone","bones",
"heap","heap of bones"}),
"Let's leave the bones alone, shall we? Let's try to "
"keep our minds on the living...\n");
add_property(({"indoors","no_pet"}));
add_exit("./mbase","out"); // Only one way out of here
replace_program(I_ROOM);
}