/* Filename : shorefuncs.c * Description : Functionfile for both shore-rooms * * written : 23-12-1996 - Gunner * last modified : 28-05-1998 - Gunner * HTML-Version : 06-02-2000 - Ghorwin */ #include <mudlib.h> inherit I_DAEMON; #include "/doc/crashcourse/defs.h" #define SHORE_W "/doc/crashcourse/course11/shore_w" #define SHORE_E "/doc/crashcourse/course11/shore_e" /* * lake_swim : Called whenever someone tries to swim across the lake from * the west side... */ int lake_swim(object room) { if (room->query_property("icy_lake")) NOT_FAIL("What? Swim across what? Better find some way of melting " "the ice first.\n"); tell_object(TP,"You swim across the lake, hoping the best...\n"); TP->move_player("swims across the lake",load_object(SHORE_E)); return 1; } /* * lake_enter : Called whenever something is dropped on the shore... */ void lake_enter(object room, object ob, object from) { if (!ob->query_property("afire")) return; if (!room->query_property("icy_lake")) return; tell_room(room,"All of a sudden, the ice on the lake cracks up and " "melts away!\n"); room->remove_item(({"ice","lake","frozen lake"})); room->remove_property(({"icy_lake","cold"})); room->add_item(({"lake","cool lake","wet lake"}),"The lake is cool and wet.\n"); } /* * swimback : Called whenever someone tries to swim back from the troll */ int lake_swimback() { tell_object(TP,"You quickly swim back across the lake.\n"); TP->move_player("swims across the lake",load_object(SHORE_W)); return 1; }