/* Filename : guild.h * Description : contains all guild defines * * written : 30-05-1998 - Gunner * last modified : 31-05-1998 - Gunner * HTML-Version : 13-02-2000 - Ghorwin */ // The following two lines are used to prevent this file from being // included more than once, which may occur. #ifndef GUILD_H #define GUILD_H #include <mudlib.h> #include <levels.h> #include <channels.h> #include <std.h> #include "/doc/crashcourse/defs.h" #define GUILD "/doc/crashcourse/course13/" /* Rooms */ #define GUILD_CENTER "/doc/crashcourse/course13/area/guildcenter" /* The Master File */ #define GUILD_MASTER "/doc/crashcourse/course13/master" /* Directories */ #define GUILD_COMPATH GUILD + "com/" #define GUILD_HELPDIR GUILD + "help/" /* Messagefiles */ #define JOIN_MSG GUILD + "etc/JOIN_MSG" #define LEAVE_MSG GUILD + "etc/LEAVE_MSG" #define EXITGAME_MSG GUILD + "etc/EXITGAME_MSG" #define ENTERGAME_MSG GUILD + "etc/ENTERGAME_MSG" #endif /* GUILD_H */
/* Filename : master.h * Description : contains all prototypes for the guildmaster * * written : 30-05-1998 - Gunner * last modified : 31-05-1998 - Gunner * HTML-Version : 13-02-2000 - Ghorwin */ int join_guild(object player); void remove_member(object member); int leave_guild(object player); void check_member(object member); int member_enters(object member); int member_exits(object member); string member_extra_look(object member); string member_finger_info(string name); string* query_cmdpaths();
/* Filename : spells.h * Description : spell defines for the guild * * written : 30-05-1998 - Gunner * last modified : 31-05-1998 - Gunner * HTML-Version : 13-02-2000 - Ghorwin */ // This file includes some basic and useful defines to be used in // the spells of the guild. #ifndef SPELLS_H #define SPELLS_H #define NOT_FAIL(x) return notify_fail(x); #define CHECK_MAGIC(x) if (x->query_property("no_magic"))\ NOT_FAIL("The surroundings disturb your concentration.\n") #define CHECK_SPECIAL(x) if (x->query_property("no_special"))\ NOT_FAIL("The surroundings disturb your concentration.\n") #define CHECK_MATTACK(x) if (x->query_property("no_mattack"))\ NOT_FAIL("The surroundings disturb your concentration.\n") #define CHECK_NOFIGHT(x) if (x->query_property("no_fight"))\ NOT_FAIL("Somehow you don't think that's a very good idea.\n") #define CHECK_BUSY(x) if (x->query_busy_next_round())\ NOT_FAIL("You have already done something this turn.\n") #define SET_BUSY(x) x->set_busy_next_round() #define CHECK_SP(x,y) if (x->query_sp() < y)\ NOT_FAIL("You just don't have the inner strength.\n") #define REDUCE_SP(x,y) x->reduce_spell_point(y) #define CHECK_LIVING(x) if (!living(x) || x->query_dead())\ NOT_FAIL("Why don't you stick to the living?\n") // Costs for spells #define DRAIN_COST 50 #define DRAIN_TIME 10+random(10) #define DRAIN_TIMEOUT 10+random(6) #define DRAIN_DAMAGE 10+random(10) #define DRAIN_TYPE "drain" #endif /* SPELLS_H */