This document describes the guild design issues and is meant as supplementory document to the Part 13 of the Icewind Crashcourse which describes the technical aspects of guild coding. The story design of guilds is as important as the actual code itself!
The theme of your guild should fit into the general theme of the MUD - Icewind's hostile and cold scenery should be represented in some way as well as the history of your guild should have a chapter speaking of the invasion of evil.