add_id() |
Adds one or more identification strings to the object. |
replace_program() |
Replaces the program of an object - there must not be a function except create() in the object. |
set_ac() |
Set the armour class. |
set_class() |
Set the class of a weapon (how good is the weapon : 1-20). |
set_damage_type() |
Set the damage type ('pierce', 'chop' etc.) of a weapon. |
set_drinker_mess() |
Set message the player sees when drinking the liquid. |
set_drinking_mess() |
Set message to display in the room when the player is drinking. |
set_eater_mess() |
Set the message the player sees when eating that item. |
set_eating_mess() |
Set message that is displayed in the room when the player eats. |
set_full() |
Set number of sips you can take from the drink. |
set_heal() |
Set how many Spell- AND Hitpoints are gained by consuming that item. |
set_hp_heal() |
Set how many Hitpoints are gained by consuming that item. |
set_light() |
This function adds some light to the object. |
set_long() |
Set the long description of the object. |
set_name() |
Set the real name string. |
set_short() |
Set the short description of the object. |
set_soft_strength() |
Set influence of the drink (players gets soaked) |
set_sp_heal() |
Set how many Spellpoints are gained by consuming that item. |
set_strength() |
Set influence of the drink (players gets intoxicated) |
set_value() |
Set the value of the object. |
set_weapon_type() |
Set the weapon type ('sword', 'axe' etc.) of the weapon. |
set_weight() |
Sets the weigth of the object. |