Index of Functions


A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

A

add_id() Adds one or more identification strings to the object.

R

replace_program() Replaces the program of an object - there must not be a function except create() in the object.

S

set_ac() Set the armour class.
set_class() Set the class of a weapon (how good is the weapon : 1-20).
set_damage_type() Set the damage type ('pierce', 'chop' etc.) of a weapon.
set_drinker_mess() Set message the player sees when drinking the liquid.
set_drinking_mess() Set message to display in the room when the player is drinking.
set_eater_mess() Set the message the player sees when eating that item.
set_eating_mess() Set message that is displayed in the room when the player eats.
set_full() Set number of sips you can take from the drink.
set_heal() Set how many Spell- AND Hitpoints are gained by consuming that item.
set_hp_heal() Set how many Hitpoints are gained by consuming that item.
set_light() This function adds some light to the object.
set_long() Set the long description of the object.
set_name() Set the real name string.
set_short() Set the short description of the object.
set_soft_strength() Set influence of the drink (players gets soaked)
set_sp_heal() Set how many Spellpoints are gained by consuming that item.
set_strength() Set influence of the drink (players gets intoxicated)
set_value() Set the value of the object.
set_weapon_type() Set the weapon type ('sword', 'axe' etc.) of the weapon.
set_weight() Sets the weigth of the object.

Written: 26 - Jan - 2000 - Ghorwin
Last changes : 29 - Sep - 2000 - Ghorwin

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