Crashcourse - Table of Contents
[AUTHOR] [INTRODUCTION] [HISTORY]
[THE BASICS] [FUNCTION INDEX] [EXAMPLE INDEX]
CHAPTERS
- Course 01
How to code your first simple item and what are all the functions and properties good for.
- Course 02
Let's start coding some weapons, armours, drinks and some food.
Plus more about properties.
- Course 03
It's time to start coding those ugly monsters that annoy the players so much.
- Course 04
Let's start constructing a world of our own.
In this course, rooms are the primary issue.
- Course 05
What are hooks good for? Triggers?
And functionfiles??
- Course 06
How to make general spells useful for several different monsters/players. Commands is the answer.
- Course 07
Altering the lives of players can really be fun.
STAT EQ, autoload eq, plus more will be discussed.
- Course 08
Communication is important in a mud world.
So let's give it a try here.
- Course 09
Let's start making some really cool stuff.
Special items are what we battle in this course.
- Course 10
Now, we're getting somewhere. Let's make ourselves a small world filled with fun... And death...
- Course 11
What would the world be like without quests? Let's have a go at it, shall we...
- Course 12
What's with these daemons, and what's their purpose...
Do we really need 'em?
- Course 13
No good mud can be without a guild, but how can we build a good one?
- Course 14
Our new poison and disease system.
With examples, of course...
- Course 15
Our new containers and their new functions...
APPENDIXES
- Appendix AA - this part will be added later
Here are some suggestions as how to construct larger areas.
And some methods of making your code more readable.
- Appendix AB - will be added when finished
Internet communication is fun, ain't it? But, how can we accomplish that from within the mud world? (NOT DONE!)
- Appendix AC - will be added later
Bitoperations and operators plus more...
You should have a quick look at this from course 05 and on.
- Appendix AD - will NOT be added, example files can be browsed within the mud.
Just a collection of examples. No documentation other than comments in the codefiles.