/* Filename : mage.c
* Description : an evil woman with spells to cast
*
* written : 30-09-1996 - Gunner
* last modified : 30-09-1996 - Gunner
* HTML-Version : 28-01-2000 - Ghorwin
*/
#include <mudlib.h>
inherit I_MONSTER; // inherit "/std/monster.c"
create()
{
::create();
set_name("evil mage");
add_id(({"mage","angry mage","woman","angry woman","evil woman"}));
set_short("An evil mage");
set_long("The evil mage looks upon you with pure evil in her eyes. "
"She seems to be angry with you. Maybe she doesn't like to "
"be disturbed by the likes of you.\n");
add_item(({"eye","eyes","evil eye","evil eyes","death"}),
"As you stare into her eyes you see nothing but death.\n");
set_race("elf"); // She's an elf, this one...
set_level(20);
set_str(15+random(5)); // Let's make the stats more random...
set_dex(15+random(5));
set_hp(500); // Lots of hps...
set_sp(500); // Lots of sps...
set_aggressivity(50); // 50% aggressive... She will attack...
set_gender(2); // A woman...
set_al(-500); // An evil mage...
add_exp(500000); // More experience for the killer...
set_wc(20); // Weapon class...
set_ac(10); // Armour class...
/* Let's give her a spell to cast... */
set_spell_mess1("The evil mage sends a ball of fire right at #N!\n");
set_spell_mess2("The evil mage sends a ball of fire right at you!\n");
set_spell_dam(50+random(30));
set_spell_dam_type("fire");
set_spell_chance(10+random(10));
replace_program(I_MONSTER);
}