/* Filename : soldier.c * Description : a guard with equipment * * written : 01-10-1996 - Gunner * last modified : 01-10-1996 - Gunner * HTML-Version : 28-01-2000 - Ghorwin */ #include <mudlib.h> inherit I_MONSTER; // inherit "/std/monster.c" create() { ::create(); set_name("soldier"); add_id(({"strong soldier","man"})); set_short("A strong soldier"); set_long("This is one strong soldier. He must work out.\n"); set_race("human"); // Not really necessary since the default race set_level(20); // for a monster is human, but just for kicks.. :-) set_str(30); set_hp(500); set_sp(500); set_gender(1); set_al(500); set_wc(30); set_ac(20); add_eq("../course02/longsword",2); // 2 longswords to wield add_eq("../course02/ringmail"); // 1 ringmail to wear add_eq("../course02/pizza"); // 1 pizza to eat add_eq("../course02/dragonbreath",3); // 3 dragonbreaths to drink add_skill("two_weapon",100); // Fully skilled in twoweapon add_skill("prot_magic",10); // 10% protected against magic load_a_chat(20,({"*drink dragonbreath", "*eat pizza"})); add_property(({"guardian","no_disarm","no_disease"})); replace_program(I_MONSTER); }