/* Filename : soldier.c
* Description : a guard with equipment
*
* written : 01-10-1996 - Gunner
* last modified : 01-10-1996 - Gunner
* HTML-Version : 28-01-2000 - Ghorwin
*/
#include <mudlib.h>
inherit I_MONSTER; // inherit "/std/monster.c"
create()
{
::create();
set_name("soldier");
add_id(({"strong soldier","man"}));
set_short("A strong soldier");
set_long("This is one strong soldier. He must work out.\n");
set_race("human"); // Not really necessary since the default race
set_level(20); // for a monster is human, but just for kicks.. :-)
set_str(30);
set_hp(500);
set_sp(500);
set_gender(1);
set_al(500);
set_wc(30);
set_ac(20);
add_eq("../course02/longsword",2); // 2 longswords to wield
add_eq("../course02/ringmail"); // 1 ringmail to wear
add_eq("../course02/pizza"); // 1 pizza to eat
add_eq("../course02/dragonbreath",3); // 3 dragonbreaths to drink
add_skill("two_weapon",100); // Fully skilled in twoweapon
add_skill("prot_magic",10); // 10% protected against magic
load_a_chat(20,({"*drink dragonbreath",
"*eat pizza"}));
add_property(({"guardian","no_disarm","no_disease"}));
replace_program(I_MONSTER);
}