/* Filename : hello.c
* Description : command 'hello <player>'
*
* written : 03-10-1996 - Gunner
* last modified : 27-05-1998 - Gunner
* HTML-Version : 02-02-2000 - Ghorwin
*/
#include <mudlib.h>
#include "/doc/crashcourse/defs.h"
inherit I_COMMAND;
string
query_action()
{
return "hello";
}
string
short_help()
{
return "A friendly greeting command.\n";
}
string
help()
{
return HELPDIR+"hello"; // HELPDIR is defined in defs.h
}
static int
main(string arg)
{
object who;
if (!arg)
NOT_FAIL("Hello <who>?\n");
who = present(lower_case(arg),ENV(TP));
if (!who)
NOT_FAIL(CAP(arg) + " ain't here!\n");
if (!living(who))
NOT_FAIL("Why say hello to an inanimate object??\n");
tell_object(TP,"You run over to " + Q_NAME(who) + " and greet " +
Q_OBJ(who) + ".\nYou give " + Q_OBJ(who) + " a nice "
"warm and friendly hug.\nYou bounce around happily "
"looking like a complete doofball.\n");
tell_object(who,Q_NAME(TP) + " comes running over to you and greets "
"you.\n" + CAP(Q_PRO(TP)) + " then gives you a nice warm "
"and friendly hug.\n" + CAP(Q_PRO(TP)) + " starts bouncing "
"around happily looking like a complete doofball.\n");
tell_room(ENV(TP),Q_NAME(TP) + " runs over to " + Q_NAME(who) + " and "
"greets " + Q_OBJ(who) + ".\n" + CAP(Q_PRO(TP)) +
" gives " + Q_NAME(who) + " a nice warm and friendly "
"hug.\nThen " + Q_PRO(TP) + " starts bouncing around "
"looking like a complete doofball.\n",({who,TP}));
return 1;
}