/* Filename : dmessage.c * Description : command for delayed messages * * written : 04-10-1996 - Gunner * last modified : 27-05-1998 - Gunner * HTML-Version : 04-02-2000 - Ghorwin */ #include <mudlib.h> #include "/doc/crashcourse/defs.h" inherit I_COMMAND; #define HELPDIR "/doc/crashcourse/course08/help/" #define ERRORMSG "'dmessage <player> <message>'\n" #define TIME 60 string query_action() { return "dmessage"; } string short_help() { return "This command will send a delayed message to a player.\n"; } string help() { return HELPDIR+"dmessage"; } /* send_message : The delayed function - The whole argument is sent through * due to the fact that the player may have logged out and in again within * those seconds, and the player object would then have been changed. */ void send_message(string arg) { string name, message; object who; // No need for further error checking since we did all that // in the main() function, and arg is identical to main()s arg sscanf(arg,"%s %s",name,message); who = find_player(name); if (!who) return; // The player left... *sob* *sob* tell_object(who,message+"\n"); } /* * MAIN */ static int main(string arg) { string name, message; object who; if (!arg || sscanf(arg,"%s %s",name,message) != 2) NOT_FAIL(ERRORMSG); who = find_player(name); if (!who) NOT_FAIL(name + " can't be found anywhere!\n"); tell_object(TP,"Delayed message:\n" + message + "\nTo be sent to: " + name + " in 60 seconds.\n"); call_out("send_message",TIME,arg); return 1; }
NAME dmessage - send a delayed message to a player SYNTAX dmessage <player> <message> DESCRIPTION This command will send a delayed message to a player. It will wait for 60 seconds, then send the specified message to the player. You can even format the message to look like a tell. ;-) EXAMPLE dmessage gunner Someone tells you: Bah. I ain't here, doofy! SEE ALSO