/* Filename : colussus.c
* Description : a wandering and talking monster
*
* written : 01-10-1996 - Gunner
* last modified : 01-10-1996 - Gunner
* HTML-Version : 28-01-2000 - Ghorwin
*/
#include <mudlib.h>
inherit I_WMONSTER; // inherit "/std/wmonster.c"
create()
{
::create();
set_name("colussus");
add_id(({"giant man","man"}));
set_short("A giant man");
set_long("This is one giant man. His name is Colussus. Wonder why?\n");
set_race("human");
set_level(25);
set_hp(500);
set_sp(500);
set_gender(1);
set_al(500);
add_exp(500000); /* More experience for the killer...
set_wc(30);
set_ac(20);
load_chat(20,({"*grumble", /* Let's make him talk...
"*sigh",
"The giant man looks upon you with kindness in his eyes.\n",
"The giant man examines you closely.\n"}));
load_a_chat(20,({"!scream",
"!kick",
"The giant man tells you: 'Why are you doing this?'\n",
"The giant man tells you: 'Leave me alone!'\n"}));
/* Let's give him a "spell" to cast... */
set_spell_mess1("The giant man steps on #N's toes!\n");
set_spell_mess2("The giant man steps on your toes!\n");
set_spell_dam(40+random(30));
set_spell_dam_type("impact"); /* Auch! ;-)
set_spell_chance(20+random(20));
set_wandering_chance(80); /* Walk I tell you. Walk!
set_wandering_time(10);
replace_program(I_WMONSTER);
}