/* Filename : mbase_e.c * Description : eastern part of the mountainbase * * written : 01-10-1996 - Gunner * last modified : 01-10-1996 - Gunner * HTML-Version : 01-02-2000 - Ghorwin */ #include <mudlib.h> inherit I_ROOM; // inherit "/std/room.c" create() { ::create(); set_light(1); // Let there be light... set_short("By a river"); set_long("You are standing by a river running past the mountain. " "The mountain rises up of the river rising higher and higher " "until it vanishes behind the clouds.\n"); add_item(({"river","water","cool water","refreshing water"}), "The water seems to be okay to drink.\n", "drink", "Ahhhh... The water is cool and refreshing.\n"); add_item(({"mountain","base","mountainbase","base of mountain", "steep mountain"}), "You are standing at the base of the mountain, looking at a " "river that running by the mountain.\n"); add_item(({"peak","peaks","mountainpeak","mountainpeaks"}), "The peaks seem to pierce the gray clouds high up above you.\n"); add_item(({"sky","cloud","gray cloud","clouds","gray clouds"}), "The sky is filled with gray clouds.\n"); add_item("heaven", "Is it up there? Who knows...\n"); add_item(({"wall","mountainwall","smooth wall","smooth mountainwall"}), "The wall is smooth and there are no signs of caves here.\n"); add_item(({"ground","hard ground","unforgiving ground"}), "The ground is hard and unforgiving.\n"); add_item("sun", "You can't see the sun since the clouds are blocking your view.\n"); add_reset_object("soldier","../course03/soldier",1); add_property(({"no_magic","no_flee","no_teleport"})); add_exit("./mbase","west"); // Only one way out of here, replace_program(I_ROOM); }