/* Filename : mbase_e.c
* Description : eastern part of the mountainbase
*
* written : 01-10-1996 - Gunner
* last modified : 01-10-1996 - Gunner
* HTML-Version : 01-02-2000 - Ghorwin
*/
#include <mudlib.h>
inherit I_ROOM; // inherit "/std/room.c"
create()
{
::create();
set_light(1); // Let there be light...
set_short("By a river");
set_long("You are standing by a river running past the mountain. "
"The mountain rises up of the river rising higher and higher "
"until it vanishes behind the clouds.\n");
add_item(({"river","water","cool water","refreshing water"}),
"The water seems to be okay to drink.\n",
"drink",
"Ahhhh... The water is cool and refreshing.\n");
add_item(({"mountain","base","mountainbase","base of mountain",
"steep mountain"}),
"You are standing at the base of the mountain, looking at a "
"river that running by the mountain.\n");
add_item(({"peak","peaks","mountainpeak","mountainpeaks"}),
"The peaks seem to pierce the gray clouds high up above you.\n");
add_item(({"sky","cloud","gray cloud","clouds","gray clouds"}),
"The sky is filled with gray clouds.\n");
add_item("heaven",
"Is it up there? Who knows...\n");
add_item(({"wall","mountainwall","smooth wall","smooth mountainwall"}),
"The wall is smooth and there are no signs of caves here.\n");
add_item(({"ground","hard ground","unforgiving ground"}),
"The ground is hard and unforgiving.\n");
add_item("sun",
"You can't see the sun since the clouds are blocking your view.\n");
add_reset_object("soldier","../course03/soldier",1);
add_property(({"no_magic","no_flee","no_teleport"}));
add_exit("./mbase","west"); // Only one way out of here,
replace_program(I_ROOM);
}